- Play and Performance in Civic Space
- Reframing Learning and Mobile
- Play and real-world social change
One of the first games designed for a specific transit line, this project is scheduled for release in late 2011. The publicity for the RFP is noteworthy itself — proclaiming a future of mobile games that use transit as a public space, and their potential to be “rich, artistic and culturally significant.”
From the call for proposals:
"This is a great opportunity for a game designer/team to focus on artistry, for a public artist to collaborate with designers skilled in interactive media, and for design professionals to consider how artful play can transform a public bus into a rolling plaza for cultural experience.
The mobile game will be designed to (1) demonstrate innovation and artistry in interactive media; and (2) explore and enhance the rider experience along the B Line, emphasizing the experience of interactive discovery on the bus itself. The game will be accessible via personal mobile devices while onboard WiFi-enabled RapidRide buses and through broad internet access.
A related project to underscore the emerging use of geo-fencing with buses but without games is Anne Bray's Out the Window, which used the city buses of Los Angeles as public media spaces with geo-triggers, such that youth videos about a certain neighborhood would only display when the bus was actually passing through that space.
Game Overviewa game to enhance the rider experience for Seattle's RapidRide B bus line
Game Link[External site]
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