- Play and Performance in Civic Space
- Reframing Learning and Mobile
- Play and real-world social change
As traditional documentary makers increasingly enter the new media and transmedia space, new experiments surface, each with its own set of possibilities and constraints. Prison Valley is a highly crafted documentary experience without a participatory game structure. However, it represents a glimpse into how documentary filmmakers are beginning to conceive their work as necessarily cross/transmedia, open, and social.
It is common for a documentary to be under development for years as the makers immerse themselves in the world they are researching and representing. Material is researched, discovered, and created that is never publically engaged with. What new models and strategies can help transform this? The form of documentary is often inextricably connected to space; how may location-awareness deepen the experience and impact? How may expert and citizen documentary-making merge and mutually expand and support each other?
The iPhone application can be found here: http://itunes.apple.com/fr/app/prison-valley/id368034298?mt=8
Bogost, I. and Cindy Poremba. (2008). Can Games get Real? A Closer Look at “Documentary” Digital Games. Computer Games as a Sociocultural Phenomenon: Games without Frontiers, War Without Tears. Ed. Andreas Jahn-Sudmann and Ralf Stockmann. London: Palgrave Macmillan. Retrieved from here.
Fullerton, T. (2008). Documentary Games: Putting the Player in the Path of History. Playing the Past: History and Nostalgia in Video Games. Ed. Zach Whalen and Laurie N. Taylor. Vanderbilt University Press. Retrieved from here.
Game OverviewA cross-media documentary about the American prison industry
Game DeveloperDavid Dufresne & Philippe Brault
Game Link[External site]
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