- Play and Performance in Civic Space
- Reframing Learning and Mobile
- Play and real-world social change
Our Broken Voice is a location-specific audio experience. Players sign up online and are mailed directions and an .mp3 file the day before the event is to take place. The directions specify a place and time that players are to show up, whereupon they listen to the .mp3 file on their headphones. By listening to the recordings, players move through the city and experience a choreographed cinematic soundwalk.
Interview by New Work Network
From a review of "As if it were the last time," a previous work by the same team:
[Had] one ventured along Neal Street shortly after 6pm, they might have noticed – something. Maybe it was a couple dancing in the road, maybe it was a group of individuals staring dreamily at seemingly nothing in particular upon the line of rooftops. Maybe it was simply an unusually large number of those white earbud headphones jutting from beneath curls and hats and high-collared jackets. But then again, maybe it was nothing.
But Tuesday’s strange happenings were something. They were the actions of a “subtlemob” part of Duncan Speakman’s soundwalk piece “As If It Were the Last Time”. The idea was simple: find a partner, download one of the instructional mp3s (half of the mob was “Lost” and the other, “Found”) from the project website, and at exactly 6pm (watches could be synchronized to an exact time posted online), push play. The subtlemob would unfold from there.
Instructions ranged from simply standing and observing the surroundings to leaning on your partner as if they would fall without your support, but as organisers promised, nothing was illegal or embarrassing – unless you and your partner almost get run over by a BMW while waltzing in the road (our bad). Capricious and profound, the experience definitely captures what it is to escape from the world for a little bit – and then to return and find that you see things just a bit differently. And fact that others around you may or may not be experiencing the same thing only adds to the surreality.
Perhaps Speakman captured it best: “[As If It Were the Last Time] is a celebratory slow dance, a chance to savour the world you live in, and to see it with fresh eyes.”
Game OverviewImagine walking through a film, but it’s happening on the streets you live in.
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