- Play and Performance in Civic Space
- Reframing Learning and Mobile
- Play and real-world social change
“Talk to strangers, find clues, and fetch ingredients for a giant collective dinner party!” Tiltfactor’s series of ongoing urban games focus on city neighborhoods and their residents, culture, and food.
Massively Multiplayer Mushu
Massively Multiplayer Soba!
From the project website:
Tiltfactor’s Massively Multiplayer Urban Games: Massively Multiplayer Soba, Massively Multiplayer MuShu, Massively Multiplayer 晚餐 [wǎncān] are a collection of team-based urban games focused on culture, food and language. This game-event entices players to the non-tourist neighborhoods of a world city, encouraging interaction with and among the members of the community.
Outdoor games are a lot of fun. Our design team looked at, and played, treasure hunt games, street sports, and GPS games like geocaching quests. We found that oftentimes, however, urban games are designed for players to appropriate the city. Items are found and discovered, or information is exchanged, without much of any real human interaction. How could a game really reward deeper human exchanges?
Massively Multiplayer Urban games combine play with opportunities to mix with new places in the city, creating unexpected encounters with residents while challenging concepts of culture and language through storytelling and discovery! Higher points are received for longer, more in depth exchanges. The highest points in the games are when teams bring back new friends to the culminating collective dinner party — those who offered clues, even entire families who wish to come along out of curiosity.
Interview with Tiltfactor's founding director Mary Flanagan
Flanagan, M. (2007). Locating Play and Politics: Real World Games and Political Action. Proceedings of the Digital Arts and Culture Conference , Perth Australia Deceember, 2007. Retrieved from here.
Game OverviewGrab some friends and traverse remarkable neighborhoods in a world city
Game Link[External site]
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