- Play and Performance in Civic Space
- Reframing Learning and Mobile
- Play and real-world social change
From the same designers as Flashback, this game is structured much the same way. Broader in scope, missions foster general problem solving, connection to one’s community, and “changing the world.”
The missions center around the three rubrics of Communication, Problem Solving, and Creative Process, and cover four areas of inquiry: Culture, Creativity, Exploration, and Science. Badges as well as real world prizes reward the creation and completion of missions (a mission is a “deed” once documented and approved).
From the project website:
How to Play
Pick a MISSION. Start easy (10 points) and work you way up. There are many to chose from: more added every day. You can even suggest some.
Make a PLAN. We'll help you get started. Do it by yourself or collaborate with your friends and people on your team.
Go out and DO IT. Have fun. Document what you're doing with pictures, video, audio.
PROVE you did it. Upload your pictures and videos. Tell us about your experience.
Connect with the community. Take a look at what other players are doing. Make strategic alliances.
Create missions. Every mission you create gives you extra points
Collect badges and win prizes.
Interview with Sam Levigne from the Playtime Anti-boredom Society / Situate.
Game OverviewA learning missions-based learning game about problem solving and changing the world.
Game DeveloperPlaytime Anti-boredom Society / Situate & Nuvana
Game Link[External site]
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