- Play and Performance in Civic Space
- Reframing Learning and Mobile
- Play and real-world social change
Atmosphere Industries‘ Gentrification: The Game! uses a smartphone-accessible web app to mediate a team-based real-world game that unfolds in a bounded playspace over a few hours’ time. The game challenges players to use their smartphones to take photos of specific places within the neighborhood where the game takes place in order score points and modify a set of fictional real estate values. As the game progresses, players must engage in increasingly public performance “tactics” in order to swing the fictional market in their team’s favor. The result is a frenzied few hours of social interaction, both between the players themselves, and between those involved in the game and those who live and work in the neighborhood where it takes place.
From the artists' description:
Gentrification: The Game! is an award-winning transmedia game, which uses mobile technology to facilitate and augment offline gameplay. It has been presented at game and culture festivals around the world to critical acclaim. Small teams compete to collect real-world properties, “convert” them, and transform the neighbourhood. As developers, they’ll build swanky lofts, erect coffee shops, and raise property values. Or, as locals, they’ll form BIAs, make community centres, and try to thwart the developers. The neighbourhood’s changing face is tracked on a mobile web app, which updates along with players’ offline actions, and allows them to strategize while moving around. The same data is replicated on a giant sidewalk chalk map, which serves as a central meeting point, and looks fabulous.
Gentrification is played in rounds. In each round, your team scrambles to perform a variety of tasks. You start the round by consulting the web app, strategizing, and deciding who needs to do what. Some of you head out into the neighbourhood to choose and photograph properties to collect. Meanwhile, some of you stick around at City Hall, to plan conversions and negotiate with other teams. And, at the same time, the bravest of you perform one of several wild and creative “tactics”, from the Slick Advertising Campaign (performed via sidewalk chalk) to the nefarious Protest (complete with real placards.) Finally, you all meet back up along with the other teams, to find out how successful you were, hear about changes to the neighbourhood, and listen to the occasional lawsuit or impassioned speech.
Game OverviewA smartphone-driven mixed reality game that explores the gentrification of urban space through a playful and social event.
Game DeveloperAtmosphere Industries
Game Link[External site]
- A Machine to See With
- AOK (Acts of Kindness)
- Community PlanIt
- DIY Democracy
- Doorknocking Game (Organizing To...
- Gentrification: The Game!
- GPS Mission
- Indeterminate Hikes
- Macon Money
- Massively Multiplayer Urban Games
- Our Broken Voice
- Parallel Kingdom
- Playground Maker
- Prison Valley
- Raise the Village
- RapidRide B Line
- Shadow Cities
- Sparked (was: BeExtra/Extraordin...
- Super School
- Tenants in Action
- The Games of Nonchalance
- WildLab Bird
- ZMQ Mobile Games